Following the announcement of Phantom Blade Zero, director Soulframe Liang made abundantly clear that S-Game’s first AAA game on PC and PlayStation 5 isn’t a soulslike, as it doesn’t feature some of FromSoftware’s most brutal gameplay mechanics, such as enemies respawning every time a checkpoint is activated or multi-phase bosses reverting to phase one if the player is defeated. While this may be disappointing for some, on PC, some day one mods bring these mechanics into the game, ultimately making its great combat mechanics that were worth a perfect score in my opinion, and the experience generally more challenging. Enemy […]
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