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Zelda: Ocarina of Time Remake Deliberately Avoids a Seamless Hyrule, as Director Ng Says: “We Wanted Each New Area to Bring the Original’s Sense of Excitement”

The image features a promotional poster for 'The Legend of Zelda: Ocarina of Time' alongside a panel titled 'Ask the Developer' with portraits and titles of key developers including Eiji Aonuma and Hidemaro Fujibayashi.

Today, Nintendo has published the first two parts of its vast Ask the Developer interview for The Legend of Zelda: Ocarina of Time remake, ahead of the Switch 2 exclusive’s launch on Thursday, November 5. Among the various subjects, the most interesting tidbit concerns a key early design choice the team made: the game’s version of Hyrule is deliberately not seamless, a significant departure from Breath of the Wild and Tears of the Kingdom. Game Director HokWai Ng explains: We didn’t want to change the feel of each location or the way the locations connected with one another, both of […]

Read full article at https://wccftech.com/why-zelda-ocarina-of-time-remake-isnt-seamless-director/