Today, Nintendo has published the first two parts of its vast Ask the Developer interview for The Legend of Zelda: Ocarina of Time remake, ahead of the Switch 2 exclusive’s launch on Thursday, November 5. Among the various subjects, the most interesting tidbit concerns a key early design choice the team made: the game’s version of Hyrule is deliberately not seamless, a significant departure from Breath of the Wild and Tears of the Kingdom. Game Director HokWai Ng explains: We didn’t want to change the feel of each location or the way the locations connected with one another, both of […]
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