The Nintendo Switch was on the back foot in terms of hardware power from day one. The game’s big launch title, The Legend of Zelda: Breath of the Wild, felt like it just barely fit within the confines of the system, running at an inconsistent 30fps and a less-than-optimal pixel count. Six years later, The Legend of Zelda: Tears of the Kingdom pushed the Switch even closer to its limits (and arguably beyond). Given the struggles the games had on the OG Switch, it feels appropriate that the significantly more technically-adept Switch 2 is launching with updated versions of both […]
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