In the world of PC gaming, “badly optimized” is a phrase that gets tossed around more than a grenade in a crowded lobby. Usually, the story goes like this: a shiny new game launches, players crank everything to Ultra, watch their frames per second (FPS) counter like a hawk, and reach a verdict in seconds. If the frame rate isn’t high enough to their liking, the game is deemed “unoptimized”. If it runs like butter, then it’s “well optimized”. The reality, however, is that PC game optimization is a massive, complicated puzzle. Performance isn’t just about how hard a game […]
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