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S-Game Deploys First Phantom Blade Zero Patch To Tweak Performance and Difficulty, While Ultra+ Mod Brings Ray-Traced Ambient Occlusion and Path Tracing Improvements

Two characters silhouetted against a sunset in a field, standing across from each other under a tree.

S-Game really knocked it out of the park with Phantom Blade Zero, and the game’s high quality, which deserves, in my opinion, a perfect 10/10 score, was rewarded with 4 million sales in 72 hours of availability. However, the Chinese development studio isn’t resting on its laurels and has deployed the first post-launch patch today on the WeGame Chinese gaming platform ahead of its launch on Steam and PlayStation 5 worldwide. As reported on the Phantom Blade Zero subreddit, the November 3 patch adds new features and fixes based on current player feedback. The most notable of these new features […]

Read full article at https://wccftech.com/s-game-first-phantom-blade-zero-patch-difficulty-ray-traced-ambient-occlusion/