Every now and then, there’s confidence and success in a game, where they don’t need to hide behind vague lines like “it was a success” or “it failed to hit targets”. During my conversation with the team behind RuneScape: Dragonwilds, I’m used to not getting numbers, so I said I wouldn’t ask for specifics. I got them anyway. “Close to three million people have played the game now—unique players.” It’s not a bad position for Jagex to find itself in with a game that departs from the MMO roots the company is known for, and it was smart to use […]
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