Over the past few years, there’s been a lot of new technology that has had a profound impact on gaming. With DLSS Super Resolution, NVIDIA paved the way for other upscaling technologies like PlayStation’s own PSSR and QSSR, and with Frame Generation, it has made it easier for gamers to get a taste of a high-framerate experience, but only in terms of perceived smoothness, as it’s the base framerate that determines the real smoothness of a game. This is still today the number one issue with Frame Generation tech, alongside image quality issues caused by generated frames interpolated with rendered ones. PlayStation is well […]
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