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Pearl Abyss Rejected Unreal Engine 5 for Crimson Desert, As Control Was Preferred Over Commercial Convenience

A character in a red cloak explores a vast landscape with a distant tower in Crimson Desert

Before its launch in March, we heard from an alleged former Pearl Abyss developer that Crimson Desert was a different game from the typical modern AAA game powered by Unreal Engine 5, as the Blackspace Engine allowed the Korean developer to do things that would otherwise have been impossible. Interestingly, according to current Pearl Abyss developers, the game and its many updates wouldn’t have been released as quickly as they were without the proprietary engine specifically developed for the game. “Since the Black Desert engine was developed in-house, it would have been unusual to switch to a commercial engine for […]

Read full article at https://wccftech.com/pearl-abyss-rejected-unreal-engine-5-crimson-desert-control-over-convenience/