It seems that cloud gaming is making headlines once again. A recent viral post from LaurieWired argued that cloud gaming is “obviously more economically efficient than consumer-owned hardware”. The logic? A $500 GPU sitting idle for most of its life has terrible cost per FLOP (floating-point operation) per hour efficiency (meaning you paid for lots of GPU power, but most of it sits unused most of the time) compared to datacenter servers shared across countless users. It’s an interesting take, and honestly, there is definitely some truth to it from a pure hardware utilization standpoint. However, that perspective entirely misses […]
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