In the world of PC gaming performance analysis, we tend to obsess over frame times, and for good reason. A simple average FPS number can be extremely misleading, while a frame time graph can immediately show you whether a game is delivering frames smoothly or whether it is suffering from stutters, hitches, CPU/platform bottlenecks, or other forms of inconsistent frame pacing. However, as useful as frame times are, there is one major problem with relying on them alone: they do not always tell us what the player actually sees on the monitor. This is especially important nowadays, as modern PC […]
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