Last year at Gamescom 2025, a new Advanced Shader Delivery feature was unveiled by Microsoft’s DirectX team that would arrive first on the ROG Xbox Ally and ROG Xbox Ally X handhelds that launched in October 2025. The new feature was co-developed by Xbox and AMD, and is meant to tackle shader stuttering. Now, as seemingly spotted by tech programmer at MADFINGER Games, Ondrej Hrušovský, the feature’s implementation into Unreal Engine 5 is “in progress.” Hrušovský shared a screenshot of the code commitment to X (formerly Twitter), which you can see below. Shader compilation stuttering has long been an issue […]
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