Skip to content

Unreal Engine 5 Implementation of Microsoft’s DirectX 12 Advanced Shader Delivery is “In Progress”

The image features the logos for 'DirectX 12 Ultimate' and 'Unreal Engine,' side by side.

Last year at Gamescom 2025, a new Advanced Shader Delivery feature was unveiled by Microsoft’s DirectX team that would arrive first on the ROG Xbox Ally and ROG Xbox Ally X handhelds that launched in October 2025. The new feature was co-developed by Xbox and AMD, and is meant to tackle shader stuttering. Now, as seemingly spotted by tech programmer at MADFINGER Games, Ondrej Hrušovský, the feature’s implementation into Unreal Engine 5 is “in progress.” Hrušovský shared a screenshot of the code commitment to X (formerly Twitter), which you can see below. Shader compilation stuttering has long been an issue […]

Read full article at https://wccftech.com/unreal-engine-5-implementation-microsoft-directx12-advanced-shader-deliver-in-progress/