Following the Xbox Games Showcase 2025, where The Outer Worlds 2 received its official launch date, Obsidian dedicated a good portion of its Direct (which also featured Grounded 2) to the upcoming action RPG sequel. Creative Director Leonard Boyarsky highlighted that the game has benefited from having a bigger budget and more time in development. This allows The Outer Worlds 2 to be a much more ‘true Obsidian reactive RPG’ compared to the original The Outer Worlds. Skills and traits are also even more important now. They not only affect combat, but also conversations and areas that the developers are […]
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