For years now, Tencent has been placing investments across the video game industry, acquiring stakes in a variety of companies and, in some cases, acquiring them entirely. It’s been a slow-burning strategy that has undoubtedly paid off, as exemplified in a new Bloomberg report where chief executive officer Michelle Liu discusses her methodology that helped Tencent generate $10 billion in revenue over the past year. Not only did the report include the gargantuan sales record, but it also included a few notable bits of information on how Tencent treats its relationships with the studios it acquires. Dune: Awakening developer Funcom […]
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