Following my hands-on session with Stupid Never Dies at gamescom 2026, I had the opportunity to sit down with Director Eiichiro Sasaki to discuss the game’s punk-rock aesthetics, unique combat mechanics, Unreal Engine 5 development, and expected completion time. You can find our full conversation below. NOTE: The interview has been edited for clarity and brevity. Q: How did you come up with the concept for Stupid Never Dies, and how do you feel it compares to similar action RPGs? A: The core action system itself is relatively standard, but what makes this game unique is that we incorporated a […]
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