City-Builders are constantly looking for new ways to set themselves apart, and for good reason. The sub-genre itself will always struggle to innovate. You have the resources needed to build things, but you build them, and you need to ensure that you’re building things that either make or extract resources or provide other benefits to make people happy. A reductive way to look at it, but it is what it is, and I would argue that innovation for the sake of it isn’t the best thing. You can stand out in a few ways: Story, complexity, or setting. Stario: Haven […]
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