Square Enix went open-world with Final Fantasy VII Rebirth, but many did not particularly appreciate the checklist-heavy design of the game’s world, feeling it diluted the experience without offering anything truly substantial. Naoki Hamaguchi and his team seem to have listened to players’ feedback, as world exploration seems to have been tied to some of the game’s story revelations to deliver a more organic experience that avoids exposition-heavy story sequences that are typical in JRPGs. A New Approach To World Design “When Cloud looks at himself and re-examines who he is, many of the story’s revelations will be expressed through […]
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