CAPCOM is confident that its next flagship triple-A game, Resident Evil Requiem, won’t suffer from the same performance issues that have plagued its previous big release, Monster Hunter Wilds. Today, the Japanese publisher posted a translated Q&A from the latest conference call for the first halfof the fiscal year. In the call, an investor specifically inquired about this topic and received the following response: Resident Evil Requiem differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features. At present, we do not anticipate similar risks. We are developing the game to provide a smooth gaming experience […]
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