In terms of scope, Resident Evil Requiem is not much different from its predecessors, but it seems like CAPCOM had to rein in the game’s ambition at some point during development. Besides scrapping a Chapter 2, the development team seems to have done away with plenty of other features and mechanics, including investigation mechanics and systems that suggest there would be more interplay between the Grace and Leon segments. As reported by Dusk Golem on X, dataminers recently took a good look at the game’s files and have made some very interesting discoveries. Among the scrapped features discovered are: While […]
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