At gamescom 2026, following a detailed CONTROL Resonant presentation hosted by Remedy, I had the opportunity to speak with Senior Level Designer Arhi Makkonen in a one-on-one interview. The conversation covered more ground than the presentation had time for, and it started with the obvious question from my end: why move CONTROL into a different genre at all, given its success? Makkonen’s answer was that staying fresh was the point. The first game was a surprising choice in its own right as a Metroidvania-inspired game, and the sequel’s shift to an action RPG stems from a desire to give players […]
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