Before Concord, there was Redfall. Two games that you could argue were similarly fated from the beginning, though at least in the case of Redfall, it got to stick around for longer than two weeks. Both were major flops for their respective first-party publishers, both games got their respective studios shut down, and both games walked the same line of ‘fine and forgettable.’ That’s not to say the loss of Arkane Austin and Firewalk Studios is on equal footing. It was far more devastating to see Arkane Austin go, as that was another case of a studio with a talented […]
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