The PlayStation 6 and next-generation Xbox systems will feature plenty of tech that will improve ray tracing performance, but it will be decades until we will finally be able to experience ray tracing without compromises. Commenting on NVIDIA’s RTX Hair technology on X, tech-savvy user LeviathanGamer posted a list of tech they think would vastly improve ray tracing performance, including fast Matrix Math, for which RDNA4 architecture laid a lot of groundwork, 2x Intersection Testing, unified LDS/L0 Cache, Dedicated Stack Management and Traversal HW, Coherency Sorting HW, and 3-coordinate decompression Geometry HW. Commenting on this list, well-known AMD leaker Kepler […]
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