Skip to content

Path Tracing Took 6 Months to Implement in DOOM: The Dark Ages; id Software Dev Thinks the Tech Will Spread Further

Futuristic blue-lit hallway with blood on the floor, crates stacked in the corner, and PT On text in green at the bottom right. DOOM: The Dark Ages

Earlier this year, DOOM: The Dark Ages became the sixth PC game (not counting RTX remakes like those made for Quake II and Portal) to support real-time path tracing after Cyberpunk 2077, DESORDRE, Alan Wake 2, Black Myth: Wukong, and Indiana Jones and the Great Circle. id Software’s latest entry in the DOOM franchise did not support the technology at launch. Still, a month later, on June 18, 2025, the developer released an update introducing path tracing and NVIDIA’s DLSS Ray Reconstruction. Both features significantly improved the game’s visual quality and made it, alongside its excellent performance, a benchmark against […]

Read full article at https://wccftech.com/path-tracing-took-six-months-to-implement-doom-the-dark-ages/