During a GTC 2026 session titled “Introduction to Neural Rendering,” NVIDIA showcased its Neural Texture Compression (NTC) technique once again. Neural Texture Compression was showcased for the first time nearly three years ago and has been available via an SDK since early 2026, but so far, no game developers have used it. Perhaps that is why NVIDIA has once again taken the chance to explain its potential benefits. Senior DevTech Engineer Alexey Bekin described Neural Texture Compression as a machine learning approach for storing textures more efficiently. Instead of storing every texel directly, NTC compresses the texture into compact learned latent […]
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