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Microsoft’s Advanced Shader Delivery Cuts Shader Compilation Times By Around 95% In Gears of War: E-Day, Expanding To NVIDIA, Intel & Qualcomm GPUs

A promotional image for Gears of War: E-Day featuring two armored characters overlooking a fiery battlefield, with text highlighting 'Advanced Shader Delivery,' 'Shader compilation times slashed by up to 95%,' and 'Including NVIDIA RTX.'

Microsoft is expanding its Advanced Shader Delivery (ASD) technology across Windows 11, with Gears of War: E-Day becoming the first game to support the feature across a broad range of AMD, NVIDIA, Intel, and Qualcomm-powered systems. Advanced Shader Delivery is designed to address one of the more persistent issues affecting modern PC games: shader/Pipeline State Object (PSO) compilation. Instead of requiring the user’s CPU to compile large numbers of shaders during the game’s first launch — or just-in-time compiling them dynamically during gameplay — ASD allows precompiled shaders to be delivered alongside the game download. Microsoft says this can both […]

Read full article at https://wccftech.com/microsofts-advanced-shader-delivery-cuts-shader-compilation-times-by-around-95-in-gears-of-war-e-day-expanding-to-nvidia-intel-qualcomm-gpus/