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FSR Radiance Caching Requires Further Development and Optimization and Is Not Currently Planned for Release in Darktide

A Gothic interior scene from 'Warhammer Darktide' with 'AMD FSR Radiance Caching' enabled is shown, featuring lighting effects and the Fatshark logo.

Today, AMD launched its long awaited FSR Redstone update, which includes FSR Upscaling (formerly known as FSR 4), FSR Frame Gen, FSR Ray Regeneration, and FSR Radiance Caching. The first two are improved versions of previous technologies. The third one, Ray Regeneration, was actually already introduced by Call of Duty: Black Ops 7. Developed in partnership with Microsoft, Ray Regeneration is a machine learning-powered denoiser that focuses on restoring details to ray traced effects, which can be troublesome in upscaled scenes. It is, essentially, AMD’s version of NVIDIA DLSS Ray Reconstruction. However, FSR Radiance Caching is not yet available in […]

Read full article at https://wccftech.com/fsr-radiance-caching-requires-further-development-optimization-is-not-currently-planned-release-darktide/