AI is seeing ever-wider adoption across the game industry, and many major publishers such as CAPCOM are making it clear with their future plans that there’s no turning back for the entire industry. As of now, we haven’t seen any great usage of AI in game development, which is mostly limited to the development workflow and the generation of assets of very dubious quality, but a new PlayStation patent filed earlier this month could represent one of the best usage of AI and machine learning to date for actual gameplay features, one that could completely revolutionize certain genres, including the […]
Read full article at https://wccftech.com/fromsoftware-bosses-stop-learnable-playstation-ai-patent-rewrite-enemy-behavior/
