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EXODUS Q&A: You Can’t Max Your Character in One Playthrough, and Your Final Squad May Differ From Everyone Else’s

Two armored characters face off against a large bear-like creature with glowing crystals on its back in the game EXODUS.

Following my hour-long playthrough of EXODUS’s Khonsu mission at gamescom 2026, I had the chance to speak with not one but three of the key developers from Archetype Entertainment: VP and General Manager Chad Robertson, Game Director Chris King, and Lead Writer Drew Karpyshyn. What followed was a wide-ranging conversation covering the studio’s seven years of work on their debut IP, the shape of the universe it has built, and a great deal of detail about systems the demo only hinted at. Some highlights: the studio is a bit over 100 people in Austin, though with several hundred more contributing […]

Read full article at https://wccftech.com/exodus-archetype-entertainment-gamescom-interview/