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Dragon Age: The Veilguard Companions Are More Realized Because You Can’t Control Them, Says BioWare

Dragon Age: The Veilguard

During Kai’s trip to San Francisco to play Dragon Age: The Veilguard, he was able to secure an exclusive interview with BioWare’s Francois Chaput (Missions and Level Design Director) and Matt Rhodes (Art Director). Later, though, he also participated in a roundtable Q&A with Game Directors Corinne Busche and John Epler where various colleagues from the press were able to ask their questions. One of the most interesting answers came on the topic of companions, which are the very focus of Dragon Age: The Veilguard and even prompted the title change from Dreadwolf. When asked when they decided companions wouldn’t […]

Read full article at https://wccftech.com/dragon-age-the-veilguard-companions-are-more-realized-because-you-cant-control-them-says-bioware/