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Divinity Will Address the Weakest Part of Previous Games in the Franchise

A promotional image for the game 'Divinity' by Larian Studios features a monstrous figure composed of debris and bodies against a dark, ominous sky.

Yesterday’s Bloomberg report about the new Divinity game first made headlines for the confirmation of the combat system (turn-based) and the ambition to deliver a bigger, better game than even the award-winning Baldur’s Gate 3 in less time. Then, following the backlash against Larian’s usage of AI for development assistance, Larian CEO Swen Vincke was forced to issue a clarifying statement. The studio’s founder, owner, and game director also participated in several other interviews just before (or after) The Game Awards 2025 event and the game’s official announcement there, though. In the article published by IGN, Vincke admitted that one […]

Read full article at https://wccftech.com/divinity-will-address-the-weakest-part-of-previous-games-in-the-franchise/