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Capcom “Will Not” Use GenAI for In-Game Assets, But it Will Use it “To Improve Efficiency and Productivity of Game Development”

Grace Ashcroft from Resident Evil Requiem as shown during NVIDIA's DLSS 5 showcase.

Capcom has drawn its line when it comes to using Generative AI (GenAI) tools and technology. As GenAI tech becomes more prevalent across the entire tech world, video game development included, many are still figuring out whether the tech has a place in game development. Data from the GDC State of the Game Industry Report 2026 showed that as more companies adopt the tech in different ways, more policies are being created on how it is to be used, and we now have an answer on how Capcom will look to use it. Spotted by Game*Spark (via Automaton), speaking during […]

Read full article at https://wccftech.com/capcom-will-not-use-genai-for-in-game-assets-but-will-use-it-for-graphics-sound-programming/