AMD researchers have apparently found a unique way to render the “troublesome” 3D trees, which allows the GPU to significantly improve VRAM utilization. AMD’s “Work Graphs” Technique Reduces GPU VRAM Utilization Massively, Tackling The Troublesome 3D-Tree Generation With growing graphical computational demands, the industry is in dire need of innovative strategies to improve performance, instead of relying on architectural advancements. With that, AMD researchers have come up with solutions that cater to the highly demanding rendering of 3D tree models. This technique brings in significant improvements from procedural rendering, to the point that it reduces VRAM consumption from 34.8 GiB […]
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