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AMD Details How Next-Gen UDNA/RDNA 5 GPUs Could Boost Ray Tracing and Animation With Dense Geometry Format (DGF) Support

AMD UDNA Architectue

AMD has demonstrated how the use of DGF can shape the way GPUs perform modern-day animations and ray tracing, with possible plans to integrate hardware-level capabilities into future GPUs. AMD’s Next-Gen UDNA GPUs Could Potentially Feature Much Better RT & Animation Performance, With ‘Hardware-Level’ DGF Support It’s often exciting to learn about future technologies by diving into technical details, as we did with AMD’s Zen 6 CPU post and its new D2D communication method. Now, in a dedicated GPUOpen blog post by Team Red, they have detailed animation support with DGF (Dense Geometry Format). If you are confused about what […]

Read full article at https://wccftech.com/amd-details-how-next-gen-udna-gpus-could-boost-ray-tracing-with-dense-geometry-format/