AMD has demonstrated how the use of DGF can shape the way GPUs perform modern-day animations and ray tracing, with possible plans to integrate hardware-level capabilities into future GPUs. AMD’s Next-Gen UDNA GPUs Could Potentially Feature Much Better RT & Animation Performance, With ‘Hardware-Level’ DGF Support It’s often exciting to learn about future technologies by diving into technical details, as we did with AMD’s Zen 6 CPU post and its new D2D communication method. Now, in a dedicated GPUOpen blog post by Team Red, they have detailed animation support with DGF (Dense Geometry Format). If you are confused about what […]
Read full article at https://wccftech.com/amd-details-how-next-gen-udna-gpus-could-boost-ray-tracing-with-dense-geometry-format/