Diablo IV, which just received its first expansion, Vessel of Hatredd, was definitely a success for Blizzard. Even those who don’t love the game must admit that, at its core, Diablo IV sticks closely to the tenets that made the franchise a tentpole in the genre. However, as revealed by Jason Schreier (via Wired) in his latest book ‘Play Nice: The Rise, Fall, and Future of Blizzard Entertainment’, the first iteration of Diablo IV was something very different from what we got. Following Reaper of Souls, the higher-ups decided there wouldn’t be a proper second expansion for Diablo III, so […]
Read full article at https://wccftech.com/diablo-iv-was-at-some-point-a-roguelike-game-with-arkham-like-combat/