Microsoft’s latest DirectX Raytracing (DXR) technology continues to deliver remarkable results in independent testing, with NVIDIA’s GeForce RTX 5080 achieving a more than 220-fold frame-rate improvement and a 94% reduction in acceleration structure memory consumption in a particularly demanding synthetic demonstration. Following our recent coverage of AMD’s Radeon RX 9070 XT, graphics enthusiast Osvaldo Pinali Doederlein has now also tested Microsoft’s Clustered Geometry implementation on an NVIDIA GeForce RTX 5080, producing even more impressive results. RTX 5080 Goes From 1.4 FPS To 310 FPS With Clustered Geometry Enabled Using the same D3D12RaytracingClusteredGeometry sample employed in his previous AMD testing, Osvaldo […]
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