Microsoft has announced the release of DirectX 12 Agility SDK 1.620 Retail and 1.722 Preview, introducing significant improvements to ray tracing, GPU efficiency, and Advanced Shader Delivery. The company describes the latest DirectX Raytracing (DXR) enhancements as its most substantial update since the technology debuted in 2018. New Clustered Geometry And Partitioned Acceleration Structures Could Significantly Improve Ray Tracing Efficiency The headline additions in Agility SDK 1.722 Preview are Clustered Geometry, Partitioned Top-Level Acceleration Structures (PTLAS), and GPU-driven acceleration structure builds, all designed to reduce the computational overhead associated with ray tracing complex, dynamic environments. Traditionally, ray tracing requires constructing […]
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