Epic Games has officially documented Microsoft’s DirectX 12 Advanced Shader Delivery (ASD) integration for Unreal Engine 5.8, marking an important step toward addressing one of the most persistent problems affecting modern PC games: Pipeline State Object (PSO)/shader compilation stutter. According to Epic Games’ newly published documentation, Unreal Engine 5.8 now includes a dedicated ASD Tool that allows developers to generate a State Object Database (SODB) directly from a cooked (i.e., a game build whose assets have been converted and optimized for the target platform) Windows Direct3D12 game build. This database can then be submitted to supported game storefronts, where its […]
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