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Unreal Engine 5.8 Adds Microsoft Advanced Shader Delivery Support, Potentially Addressing One Of UE5’s Biggest PC Gaming Problems: Shader Compilation Stutter

A landscape image shows the logos for 'Unreal Engine 5' and 'Microsoft Advanced Shader Delivery' with on-image text stating 'Advanced Shader Delivery Coming to Unreal Engine 5'.

Epic Games has officially documented Microsoft’s DirectX 12 Advanced Shader Delivery (ASD) integration for Unreal Engine 5.8, marking an important step toward addressing one of the most persistent problems affecting modern PC games: Pipeline State Object (PSO)/shader compilation stutter. According to Epic Games’ newly published documentation, Unreal Engine 5.8 now includes a dedicated ASD Tool that allows developers to generate a State Object Database (SODB) directly from a cooked (i.e., a game build whose assets have been converted and optimized for the target platform) Windows Direct3D12 game build. This database can then be submitted to supported game storefronts, where its […]

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