By every metric, Pearl Abyss’ Crimson Desert is a smashing success. Having sold over 6 million copies and generating $427 million in revenue, the Korean developer proved not only that it was more than ready to handle a sprawling single-player open-world game, but also that a development approach that takes player feedback into heavy consideration is the key to success. This is made even more impressive by the fact that the game didn’t score well in launch reviews, an issue that European CEO Lybee Park pins on both the nature of the review process and the game itself. “Critics had […]
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