When discussing the technology behind a modern game, we usually talk about graphics, ray/path tracing, animation, physics, CPU performance, or increasingly, technologies such as temporal upscaling and frame generation. Sitting underneath all of them, however, is the game engine, a collection of software systems and development tools that makes the game possible in the first place. Game engines have changed dramatically over the past three decades. What began as relatively specialized codebases built around individual games has evolved into enormous development platforms responsible for rendering, physics, animation, scripting, asset streaming, networking, audio, world building, and much more. The largest engines […]
Read full article at https://wccftech.com/game-engines-explained-how-they-work-why-they-cost-so-much-and-where-theyre-going-next/
