In my impressions piece on The Witcher 3: Wild Hunt — Remastered, I discussed how path tracing greatly enhances the visuals of CD Projekt RED’s open world action RPG masterpiece, aided by the standard NVIDIA DLSS suite: Super Resolution, Dynamic Multi Frame Generation, and Ray Reconstruction. However, I thought it would be an interesting experiment to check how the newest and most controversial piece of DLSS, the 3D-Guided Neural Rendering also known simply as DLSS 5, would fare when added to the game. To clarify: there is no official DLSS 5 implementation for The Witcher 3: Wild Hunt — Remastered, […]
Read full article at https://wccftech.com/the-witcher-3-remastered-dlss-5-geralt-facelift-performance-cost/
