Earlier today, I shared my impressions of the Guild Wars 3 presentation ArenaNet held at gamescom 2026, the first proper look at how the game actually plays following its Summer Game Fest announcement. As I wrote there, the studio’s two headline features, the momentum-driven movement system and the action combat it feeds into, look like the real thing, even in a rough Pre-Alpha state. But the demo was only half of the appointment. Once the presentation ended, Studio Head Colin Johanson and combat designer Kevin Stocker stayed to answer questions from the assembled press, which on this occasion consisted just […]
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