Ahead of Gamescom 2026, 4A Games held a digital preview event for Metro 2039, walking press (Wccftech included) and content creators through the studio’s most ambitious and, by its own admission, most personal project to date before handing over a hands-on build. Presented by 4A’s head of brand, the session opened with context that’s impossible to separate from the game itself. 4A Games was born in Ukraine, and the studio’s majority remains Ukrainian, with most of the team working out of Kyiv alongside a smaller studio in Malta and dozens of remote colleagues worldwide. The studio also continues its long-running […]
Read full article at https://wccftech.com/metro-2039-interview-4a-games-kyiv-story-scrapped/
