Skip to content

GTA Trilogy Dev Finally Admits Fans Were Right, Yet Says the Disaster Wasn’t Entirely the Remaster’s Fault

The image features three artwork panels of female characters from the game 'Grand Theft Auto: The Trilogy - The Definitive Edition' with the game logo on the right.

When GTA Trilogy: The Definitive Edition launched in November 2021, it was supposed to be a glossy return to three of the most beloved games in Rockstar’s history (GTA 3, GTA Vice City, and GTA San Andreas), which redefined the open world genre upon their respective releases. Instead, it immediately became one of the most widely mocked releases in recent memory, with players pointing to bugs, broken lighting, bizarre character models, missing songs, misspelled signs, and even forced Rockstar to pull the PC version temporarily after dataminers uncovered unintentionally included files, including leftover music, developer notes, and other cut content. […]

Read full article at https://wccftech.com/gta-trilogy-dev-admits-fans-were-right/