AMD has further detailed its DGF or Dense Geometry Format technology, which rivals NVIDIA’s RTX Mega Geometry, delivering vastly higher geometry counts in ray tracing games while offering new compression methods designed with future RDNA GPUs in mind. As Geometry Scale Increases in Games, Tech Such as AMD’s DGF & NVIDIA’s RTX Mega Geometry becomes vital in powering advanced ray-traced games Last year, AMD announced its Dense Geometry Format technology, or DGF in short. This tech aims to handle massive polygon counts by streaming geometry clusters rather than full scenes. The principle of AMD’s DGF is simple. It is designed […]
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