Cliff Bleszinski, the American game designer known primarily for his work on the Gears and Unreal franchises at Epic, shared his positive outlook on the upcoming prequel, Gears of War: E-Day. In a video interview with The Expansion Pass, the game developer highlights that The Coalition has made the right choice in focusing on making the Locust scary again, rather than presenting enemies like the DeeBees robots. Bleszinski added that he has high hopes for this game, which looks like a return to the original trilogy’s dark tone that was a bit lost in Gears 4 and 5, and he […]
Read full article at https://wccftech.com/gears-of-war-e-day-bleszinski-righting-ship-robots/
