One element that sets Rockstar Games’ open-world titles apart from every other is the massive scale and attention to detail of their setting. This doesn’t happen by chance, as it is the product of essentially unlimited budgets and a design philosophy with no creative constraints that is set to make Grand Theft Auto 6 a game like very few others, according to what former Rockstar Audio Designer Rob Carr recently revealed in a new interview with Kiwi Talkz. “You can kind of go nuts… As a creative person, I’ve never had [creative restraints] as a problem,” Carr said, replying to […]
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