
Mark Cerny, the lead architect of the PlayStation 5 and PS5 Pro, told Digital Foundry that ML-based frame generation tech is coming to “PlayStation platforms” in the future, letting the game console use AI to imagine new frames between the ones it’s actually rendering, which can create smoother perceived image quality while (typically) introducing some amount of lag. At least, that’s how it works on PCs, where critics call them “fake frames.”
It’s not clear whether Cerny means he’ll bring it to the PS5 Pro, which just got better AI upscaling with an upgraded PlayStation Spectral Super Resolution (PSSR) technique, or whether it’ll have to w …