Although CAPCOM’s RE Engine proved to be a great engine for linear games such as Resident Evil Requiem, Monster Hunter Wilds highlighted how the engine wasn’t as good at handling open-world games. Its significant performance issues have now been fixed for the most part, and they may even be a thing of the past for future games from the Japanese publisher, judging from a recent statement. During a Q&A session held during the publisher’s Q3 FY2025 Financial Results Conference Call, CAPCOM discussed its future PC strategy. “As of the third quarter, PC sales account for approximately 50% of total unit […]
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