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WWE 2K26 Devs on Core Changes, Cutting Last-Gen, Knowing The Island Wouldn’t “Wow” Year 1, and More

WWE 2K26

A new year means a new WWE 2K game, and I recently made the trip to WWE Headquarters in Stamford, Connecticut, to go hands-on with WWE 2K26 (read more about that here). As has become tradition, I also sat down with longtime WWE 2K series creative director Lynell Jinks and gameplay producer Bryan Williams to take the current temperature of the series. We delved into a lot of topics, including WWE 2K26’s changes to the series’ core stamina and reversal mechanics, the game’s massive 400 slot roster, added match types, new “Ringside Pass” approach to DLC, why Visual Concepts knew The Island wouldn’t wow everyone […]

Read full article at https://wccftech.com/wwe-2k26-interview-gamelay-changes-cutting-last-gen-the-island/