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“It’s Not the Engine’s Fault, It’s the State of the Industry” – Eternal Darkness Creator Defends UE5, Says Embracer’s $2B Failed Deal Was “Extinction Level Event”

The left image shows a rocky landscape with the 'Unreal Engine 5' logo, and the right image displays part of the 'Embracer Group

Eternal Darkness and Legacy of Kain creator Denis Dyack shared a lot of interesting thoughts in a two-hour-long interview with KiwiTalkz, in which he addressed the lack of optimization of many Unreal Engine 5 games. You might remember that his upcoming game, Deadhaus Sonata, was powered by the Amazon Lumberyard engine when we last talked to him a few years ago. Well, Dyack’s studio went through several engine changes before eventually landing on Epic’s technology after patching things up with the company following their previous dispute over Too Human. Now a user of the leading game-making tool, Dyack pointed the […]

Read full article at https://wccftech.com/denis-dyack-defends-ue5-decries-state-of-the-industry/